Hi! I'm Julian,
I'm a UX designer interested in digital placemaking: creating spaces where people feel a genuine sense of community and connection with others. As a child, I was inspired by the design of video games and the consoles they ran on, with their playful interfaces and experimental community features. Community-driven digital places like the Nintendo Wii U's "Plaza" home screen and LittleBigPlanet's "Pod" hub menu made gaming feel like an immersive space for community. That early sense of what a digital space could feel like has never left me.
I uncovered the real-world roots of this interest while I was working with an architectural placemaking studio, where I designed physical places (parks, trails, mural walls) with community-centered intention, and observed the changes these designs could create in the communities they serve.
I bring an interdisciplinary set of technical design skills across Interaction and Environmental Design, including experience designing AI-native interfaces and using AI tools like Cursor to build interactive prototypes. I take collaboration, user-testing, interviews, critique, and rapid sketching seriously, and I articulate my design thinking clearly in presentation visuals, sketches, and conversation. For my undergrad capstone, I worked across UX and spatial design simultaneously to create a virtual classroom environment for online students that adapts its layout depending on teaching/learning needs. The project received an IU Comprehensive Design 2025 best-in-class award.

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